RACE RULES
&
Essential kit list
RACE FORMAT
The aim of the game is to complete as many laps as you can in 24hrs. The solo participant or team in each team size category with the most laps wins! Breaks can be taken between laps so it's up to you to work out the best strategy to maximise your laps and distance covered.
TEAMS
All teams are relay teams
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Only one team member allowed on the course at a time
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Each team will receive a 'baton' (race timing chip) to hand over to the next team mate
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The 'baton' must be dibbed (tapped onto race timing transceiver) at the end of every lap at the start/finish line
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'Baton' handovers MUST take place in the transition area *[exception]. Only the next runner may wait in the transition area!
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You don't need to run all laps in one go
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Each team member must run at least one lap
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The whole team can rest between laps if needed
TEAMS SIZES
Teams can be any size between 2 and 12
2 = Pairs
3 - 5 = Small team
6 - 8 = Large team
Prize shields will be awarded to the fastest male, female and mixed teams in each category
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Your team category will be determined by how many people are in your team on the day
DIB YER DOBBER!
Each solo and each team will get one 'baton' (race timing chip) on a lanyard to be worn around their neck. This MUST be worn by anyone completing a lap.
On completing each lap you must 'dib' your 'baton' (shown above) in the transceiver box at the start/finish line and hear a beep or see a flash. If you fail to do so your lap will not be counted and may not be awarded retrospectively.
Resting between laps
If you (or whole team) want to rest you can exit the course from the transition area.
To re-enter the race and resume the next lap time 'dib back in' with the transceiver box at the entrance to the transition area
In a nutshell:
Dib in each time you complete a lap
Dib back in when you re-enter transition area after a rest
RESTING BETWEEN LAPS
You do not need to be on the course the entire 24hrs. Whether you are solo or a team you can eat, sleep, or dance for as long as you want between laps.
* Teams - You may pass the baton to a team member outside of the transition area during a whole team rest period.
THE 24HRS & THE FINAL LAPS
*Race start 10:00am Saturday
*Race Finish/24hr period ends 10:00am Sunday
*Final lap cut off 11:00am Sunday
Final Lap Cut Off: Once the 24hrs is up, anyone still running will be able to finish their last lap or pass the 'baton' to a teammate to complete their final team lap if they are already in the transition area. As long as you have 'dibbed' your 'baton' before the 24hr period is up, even if there are only seconds left, you'll be given a maximum of 1 hr to complete your last lap. To clarify, its possible to run beyond 24hrs (and up to 11:00am) to complete your final lap if you had already started it within the 24hr period.
*NOTE: The precise 24 hour count down will be started by the race timing team exactly when the race starts. The exact 24hr finish time will be made available to all.
RESULTS & WINNERS
The solo or team that records the most number of laps in each race category wins.
If two solos or teams in the same category get exactly the same number of laps, the one that has completed all their laps in the shortest time wins.
SUPPORT CREW
Support crew may hand over essentials, such as kit or nutrition, over the fence or trail side anywhere on the course. They are not permitted into the transition area.
Support crew that want to camp need to purchase an additional camping pass.
RETIRING FROM THE RACE
Any participant retiring from the race must inform the race timing team immediately and if solo hand in their race timing chip.
If a participant has to retire whilst on the course for whatever reason their lap will NOT be counted and teammates cannot resume their lap by taking the 'baton' to the finish line for them.
Once the 'baton' has been returned to the race timing team a new team member may then take it and start a new lap.
STAYING ON COURSE
Participants MUST follow the way-marked course.
Solo unsupported participants may park their cars (if space is available) in a designated area directly next to a section of the course to act as a kit/food drop in the absence of a support crew but they must return to the exact same point on the course before continuing their lap.
HEAD TORCHES & ESSENTIAL KIT
You must carry and use a head torch at all times in low light and dark (the forest is much darker than the event base area)
Running/walking poles are allowed but please be very vigilant of other runners in narrow rooty sections of the course
Essential Kit
- Head torch (see above)
- Any required medication
- Supportive & comfortable shoes
- Light, sweat wicking, breathable, fast drying layers to suit the Scottish summer weather (which could be anything!)
- Something to keep you warm & dry
- Spare socks
- Water bottles/Hydration backpacks etc. We will provide the water & Voom Hydrate smart drink. There will be no disposable cups.
- Nutrition such as energy gels, jellies, snack bars etc.
- Midge Prevention. Nets, Sprays etc.
- Sunscreen.
- Compostable wet wipes or something similar as there will be no showers.
- Small first aid kit (plasters, compeeds etc). We have a dedicated expert First Aid team on the ground but you may want your own supplies too.
- Camping gear.
- Cash and card (if you want to purchase food and drink at the event)